If you're a better late game player than it's in your interest to delay the game one way or another: 1. Maybe learn how to drush or men at arms rush to delay your opponent. 2. Scout the enemy to see what they are doing (after finding your +4 sheep and +2 boars, send your scout to the enemy base) 3.
1200-1400: skill range where micro becomes an important factor. 1100: (such as pulling 10 villagers off wood to correct a 1000 wood/80 food ratio instead of balancing it naturally throughout the game) 1500-1600: They rarely make mistakes in the Dark or Feudal Age and have very little tc idle time.To be fair, I haven’t any weird characters on my username, and I tried to move my game on C: but it isn’t working any better for me. The game kept redownlading the winter celebration mod everytime I loaded the game trying to fix the issue, making me use 3Gb of data without me noticing. So I unsuscribed it (like 3 or 4 times) to get rid of it.
Age of Empires II: DE has introduced a built-in handicap system. Now, rather than agreeing on rules among ourselves, the built-in handicap system can bridge the gap between players. Spirit of the Law, of course, has a detailed video on the topic, but the main points are as follows: Handicaps are set in the lobby before a game starts, as a value . 562 734 956 807 857 154 564 162